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Blake's 7 - in 3D
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| MadHatch |
Posted on 23-09-2024 14:49
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Delta Grade ![]() Posts: 43 Joined: 26.03.22 |
One of the things that's been bugging me about my take on the Liberator is that I got the proportions wrong... so, let's try again -![]() ![]() ![]() ![]() ![]() Closer IMOO. Thoughts? |
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| Paula |
Posted on 23-09-2024 20:00
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Moderator ![]() Posts: 4961 Joined: 15.01.22 |
Wonderful renditions, MadHatch! Thanks for sharing.
Resist the Host
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| dodgyville |
Posted on 23-09-2024 21:41
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Beta Grade ![]() Posts: 626 Joined: 22.04.24 |
Where do you think the flight deck is on your version? Do you have an opinion? ... with a ship sized at approximately 780 meters, I think the flight deck is probably in the forward part of the centre hull, before the intake vents. Would make sense for the Flight Deck to be in the centre mass of the hull, added protection when in combat, and easier to reach for the crew. It's difficult to be more exact, but the Liberator also gave off a big ship vibe, and I don't think we saw much of the interior due to budget constraints. I definitely agree after watching the show and reconstructing it in 3D, the Liberator gives off big ship energy. No way it is 200m. There are all sorts of unexplored rooms in it. I also wondered about the green sphere. It's like probably the reactor or the energy banks or fuel or just some cool green goo that the ship needs to live. Maybe a giant greenhouse. Did you ever decide? It could outside chance be the engine imo but the three extruding modules give off engine vibes to me. I also keep swapping the weapon from the tip of the centre hull to the three nodules! Or two are engines and the "top one" is the weapon... All these questions come up when you model I find! |
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| dodgyville |
Posted on 23-09-2024 21:51
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Beta Grade ![]() Posts: 626 Joined: 22.04.24 |
One of the things that's been bugging me about my take on the Liberator is that I got the proportions wrong... so, let's try again - ![]() ![]() ![]() ![]() ![]() Closer IMOO. Thoughts? I do like a more dynamic sweep on the struts that connect the three modules which I think you've achieved here. I also really like on yours the three "engine' (as I think of them) nodules are "fully chunky". I don't think they're out-of-proportion or anything but they are full sized, if that makes sense. My way of judging a 3D model of the Liberator is how much "motorcycle energy" it is giving me. The Liberator should be cool and it all hinges on making those three nodules feel powerful. I'm really quite taken with the texturing on the model that flies out of the TV screen in the Blu Ray trailer at 14s. I'm reasonably sure it is a 3D model. They have lit it and scratched it up in a lovely 1978 way. |
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| MadHatch |
Posted on 24-09-2024 06:31
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Delta Grade ![]() Posts: 43 Joined: 26.03.22 |
Wonderful renditions, MadHatch! Thanks for sharing. Thank you - More is on the way! |
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| MadHatch |
Posted on 24-09-2024 06:48
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Delta Grade ![]() Posts: 43 Joined: 26.03.22 |
I definitely agree after watching the show and reconstructing it in 3D, the Liberator gives off big ship energy. No way it is 200m. There are all sorts of unexplored rooms in it. I also wondered about the green sphere. It's like probably the reactor or the energy banks or fuel or just some cool green goo that the ship needs to live. Maybe a giant greenhouse. Did you ever decide? It could outside chance be the engine imo but the three extruding modules give off engine vibes to me. I also keep swapping the weapon from the tip of the centre hull to the three nodules! Or two are engines and the "top one" is the weapon... All these questions come up when you model I find! I'm pretty sure the green sphere is the main engine, with the pylons supporting the three Neutron Blasters. Do they contain engines within them? Not sure. They were (are) powerful weapons. A billion years ago I did the Blake's 7 Ship Pack for the "Star Trek: Bridge Commander" game, and given the size of the blasters on a ship that's around the 750-meter mark, they are almost one-shot guns. That seems to fit what we saw in the show. But yes, there are three blasters, they were seen to fire within the show. The ship also had a complement of "Seeker" missiles - mentioned in the episode "Redemption." That same episode also showed us sister ships to the Liberator (two interceptor-type craft and another ship like the Liberator). The size issue doesn't surprise me - but the fact people ignore the screen evidence is annoying. TrekYards have a lot to answer for with the video they did on the Liberator. I did send them some info, but they chose to ignore it. Rude. |
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| MadHatch |
Posted on 24-09-2024 06:58
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Delta Grade ![]() Posts: 43 Joined: 26.03.22 |
I do like a more dynamic sweep on the struts that connect the three modules which I think you've achieved here. I also really like on yours the three "engine' (as I think of them) nodules are "fully chunky". I don't think they're out-of-proportion or anything but they are full sized, if that makes sense. My way of judging a 3D model of the Liberator is how much "motorcycle energy" it is giving me. The Liberator should be cool and it all hinges on making those three nodules feel powerful. I'm really quite taken with the texturing on the model that flies out of the TV screen in the Blu Ray trailer at 14s. I'm reasonably sure it is a 3D model. They have lit it and scratched it up in a lovely 1978 way. I used the images from the Technical Manual and imported them into 3DS Max to get the proportions right. Hat off to the peeps who did the Technical Manual, as the shape fits the show spot on. Should have done that from the start, lol. The remastered FX for the Blu-Ray are all practical effects - no CGI. I was surprised by that myself, but there is a link to an account on X (Twitter) that shows the models being finished and filmed. Awesome stuff! |
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| MadHatch |
Posted on 24-09-2024 07:22
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Delta Grade ![]() Posts: 43 Joined: 26.03.22 |
Pretty renders...![]() ![]() ![]() ![]() ![]() ![]() More later :-) |
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| MadHatch |
Posted on 24-09-2024 08:55
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Delta Grade ![]() Posts: 43 Joined: 26.03.22 |
Needed to get this one out of the way next, for reasons that will become clear, System Attack Ship - ![]() ![]() ![]() Which allowed for this - ![]() More later |
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| MadHatch |
Posted on 24-09-2024 09:36
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Delta Grade ![]() Posts: 43 Joined: 26.03.22 |
Federation Pursuit Ship - Starburst Class![]() ![]() ![]() ![]() ![]() I'm a bit worried about the scale on this one. On the one hand, they were powerful ships able to subdue targets with a few plasma bolts, on the other hand, the Liberator could take them out with a single shot. The few times they were seen on screen together the scale changed. Anyways, comments always welcome. And of course, having it meant I could do this - ![]() More later. |
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| MadHatch |
Posted on 27-09-2024 08:43
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Delta Grade ![]() Posts: 43 Joined: 26.03.22 |
Ok, it's time for a discussion about scale. This article uses screen evidence and a little bit of maths. I'd like you all to meet Bob. Bob is a 3D man who doesn't do anything much but help me appreciate the scale of whatever I build in 3D. Bob looks nothing like me, but happens to be the same height as me 167cm - ![]() As I say, Bob doesn't;t do much except for standing next to things, so here he is standing next to the hatch on the London - ![]() ![]() ![]() The hatch is 2m high, which seems to fit what was seen on screen when the actors were next to it. Based on that, the scale of the hatch to the rest of the ship etc based on the blueprints for the London, we can work out that the ship is 54.7m long. This is the same length as Horizon's Technical Manual. (although I'm using metric, not imperial). Why is this important? Because we are going to work out the scale of something larger... The Liberator, London and Bob all together - ![]() ![]() Here, the Liberator has been scaled to be 780 meters long, this is based on the following - ![]() ![]() ![]() ![]() ![]() ![]() ![]() This is not far off the length of the London as compared with the Liberator in this image - ![]() BUT, if we are going to fit rooms like the Flight Deck, Teleport, crew quarters et all into the frame of the Liberator, we are going to have to allow for the hull to be large enough to accommodate them. Therefore a length of 750-780 meters works. A larger size of 1000m would work but require the London to be larger. It should also be noted, this is by no means the only reference point we have for scale. In "Time Squad" the Liberator took a pod on board using a hexagonal scoop-like thing. In a few episodes one of the shooting models was seen to have this built into the ship, and so therefore I have included it in my model - ![]() ![]() Again, as stated this is seen on screen in a few episodes in the location. But only ever used once. Nicely, we can work out the size of the "pod" rescued, because the cast walked around outside and inside it. But using 3DS MAX to measure things, I can fit a ship no more than 5.5m wide in that scoop. I shall have a hunt and see what I can find out about that pod/ship. So, based on screen evidence and some common sense, I state that the Liberator is 780 meters long, from the forward boom to the end of the after sphere. This debunks the following pages/videos - https://www.hermit.org/Blakes7/Essays...%20meters. https://www.youtube.com/watch?v=fAui9...Aui9XBhH7o Comments, thoughts and the like welcome. Edited by MadHatch on 27-09-2024 09:01 |
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| MadHatch |
Posted on 27-09-2024 13:32
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Delta Grade ![]() Posts: 43 Joined: 26.03.22 |
Looking at the deck layout from the Technical Manual, I make the width of the hull - at its widest part - is 190 feet, or 57.91m. Looking at the model, as I've built it, that's not far off the width of the centre hull at about the area it's assumed the crew use, if I were to up the size of the ship by, say, 5%. I think the answer to the age-old question of just how big the Liberator is/was is going to be answered! The work can be credited to those who put the technical manual together :-) |
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| MadHatch |
Posted on 27-09-2024 13:55
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Delta Grade ![]() Posts: 43 Joined: 26.03.22 |
So after playing around - I only needed to up the scale by 3% and alter the length of the main boom to give me a nice round figure: 805m -![]() ![]() ![]() ![]() All I can say is that sometimes my autistic brain gets stuck on a detail and has to work it out. 805 meters, or 2641 feet ![]() |
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| MadHatch |
Posted on 30-09-2024 13:40
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Delta Grade ![]() Posts: 43 Joined: 26.03.22 |
Last of the Liberator before moving back to Scorpio - have seen *one* picture of the new shooting model (see below) and was inspired to have a go. Love the idea of asymmetrical detail. Really fits with the ship -![]() And my attempt - ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I might do some pretty renders, but this is the umpteenth build I've done of her to get her screen right. This is close, and I'm happy. Comments and the like welcome. PS - the build came in at exactly 800 meters ;-) |
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| MadHatch |
Posted on 04-10-2024 16:18
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Delta Grade ![]() Posts: 43 Joined: 26.03.22 |
So here's a question - how many of you have seen this?![]() better resolution - ![]() Roger Murray-Leach's original design for the Liberator - yes the orientation is correct, the ship was flipped so that the shooting model could be attached to an armature. And whilst the basic shape was kept, a lot of the surface detail was changed (no doubt to keep things easy for the build). Anyway - that engine looks like it's going to be fun - ![]() More on this as it develops :-) |
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| MadHatch |
Posted on 06-10-2024 09:16
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Delta Grade ![]() Posts: 43 Joined: 26.03.22 |
Updates -![]() ![]() ![]() ![]() The proto-Liberator as originally designed by Roger Murray-Leach is coming along nicely. Blasters and pylons still need a lot of work, but I don't think this is going to be a heavy build. Anyways, comments welcome - more later. |
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